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Game Design

Unreal Engine4, Substance Painter, Substance Designer, Zbrush, Maya, Photoshop and Procreate.

My Recent Project Update

I am current working on 3D printable models and here is a section that I update every week about what I made and refined. 

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Character Reference: Vincent Valentine from Final Fantasy VII

Made in Zbrush 2021 (All assests including textures)

Updated 04/02/2021

Refined body part and adjusted head structure.

Little Fox: Child of Inari

​Character Design
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Bullhead

NPC of Ghost Officer

  Background: Bullhead and Horseface are both gate keep of the hall of underworld. In the game, player would meet them at the very first. Bullhead has its mission of keeping the gate of the world of dead, to upper world, and will sometime chat with its only colleague, Horseface. 

Game Engine Model

Concept Design Model

Fox

Player Character

  Background: Idea was inspired by Japanese fairy tale: Inari, god of foxes and agriculture. Player is designed to find the mom fox at beginning and will find that the mom fox is Inari, the god, to pass a trial to her young child. 

  Scenario: When the little fox wakes up, it hears that its mom is calling. But the world switch from homeland to four new environment, Forest of mushrooms, Ocean on the land, Mirror Palace and the Mountain of Inari. Each map represents a season of a year and fox mom, God Inari, wants her child to experience a progress of growing, also a test as if the little fox can confront all difficulties on its way.  

​Level Design and Assets

Level Design Render Cuts in Unreal Engine 4

Real Time render in Unreal Engine 4 

Render Projects

Created in Maya and Photoshop

room emvironment lighting and texturing.

  All models are created by Raymond Hasson, Purdue University, CGT department.

  My part: Re-modeling parts of the models, UVs, textures, lighting and render. 

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 Sole project created in Maya 2016 

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 Sole project created in Maya. Including low poly modeling and retopology.

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